Create Future Gaming 2023-1-ES01-KA210-SCH-000150686
Virtual reality is experiential; it asks viewers not just to watch the film, but also to
participate in it. By giving students roles to play (astronauts, anthropologists, museum
curators, deep-sea divers) and having focused objectives (collecting data, sharing insights,
making recommendations), teachers provide students with a mission to decode their
experiences.
Partners
This medium is all about exploration, inquiry and play, so while students will have a
learning objective, they should also have plenty of time to follow their curiosities and
investigate the new worlds they find themselves in. We suggest students watch the video
at least twice: once to explore and again to make specific observations related to their
Exploration and Inquiry
This medium is all about exploration, inquiry and play so while students will have a learning
objective, they should also have plenty of time to follow their curiosities and investigate
the new worlds they find themselves in. We suggest students watch the video at least
twice: once to explore and again to make specific observations related to their roles and
goals.
Journaling
After students view the V.R. video, they should have an opportunity to record their
observations, synthesize their ideas and reflect on their overall experience. Each of our
lessons includes a journaling opportunity, such as the “If I Were There” and “Notice and
Wonder” protocols. Then, students can discuss what they wrote.